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YUMEKO BERNOLLIN
3D ARTIST
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Game/Animation Art
Personal Illustrations
Architectural Visualization
Product Visualization
About
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Hello !
My name is Yumeko Bernollin
I’m a 3D artist since 2021
Currently based in FranceGraduated in 3D Computer Graphics - 2021
Graduated in Spatial design - 2017Main softwares : Blender | Maya | Zbrush | Substance Painter/designer | 3D coat | Unreal Engine | Unity | Photoshop/Illustrator
Contact
Original concept art by Alexandrin Damascan
Softwares used - Modeling : Blender
Sculpting : Zbrush
Texturing : Substance suite
Rendering : Unreal Engine
Original concept art by e-danilov (Priden's ritual statues)
Original concept art by Irina Aleksandrova
Original concept art by Carlos Ruiz
Original concept art by Anfei Yu
Softwares used - Modeling : Blender
Sculpting : Zbrush
Texturing : Substance suite, 3d coat
Rendering : Unreal Engine 5
Original concept made by myself
Original concept art from Pokemon Arceus
Original concept art by Lara d'Adda
Softwares used - Modeling : Maya
Sculpting : Zbrush
Texturing : Substance suite, 3d coat
Rendering : Marmoset
Original concept art by Maeve Broadbin
Softwares used - Modeling : Maya
Sculpting : Zbrush
Texturing : Substance suite, 3d coat
Rendering : Marmoset
Original concept art by Camille Peyrebere
Softwares used - Modeling : Maya
Sculpting : Zbrush
Texturing : Substance suite, 3d coat
Rendering : Marmoset
Original concept art by Ruslana Gus
Softwares used - Modeling : Maya
Sculpting : Zbrush
Texturing : Substance suite, 3d coat
Rendering : Unreal Engine 5
Original concept from the movie Spirited Away - Hayao Miyazaki
Softwares used - Modeling : Blender
Texturing : Substance suite, 3d coat
Rendering : Blender
Original concept art provided by the studio Infinite Plus (for an art test)
Softwares used - Modeling : Blender
Sculpting : Zbrush
Texturing : Substance suite, 3d coat
Rendering : Unity
Original concept art by Krzysztof Maziarz
Softwares used - Modeling : Blender
Texturing : Substance suite, 3d coat
Rendering : Blender
Reference board for the "Neo Tokyo" Artstation Challenge
Softwares used - Modeling : Blender
Texturing : Substance suite, Photoshop
Rendering : Blender